Santa's Bad Day - V1.75 (V1.76)

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Harry Tuttle on Fri Dec 21, 2012 10:10 pm

Apparently I'm staying away from the Christmas Tree Smile Hope they work it out for you guys, have to say after my experience with support during Space Race you should mark the waiting time with a calendar instead of a watch. They fixed me up eventually, but now I need 3 of each collectable for the Alien Legacy instead of only one Sad

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Sonny Boy on Fri Dec 21, 2012 10:22 pm

It's bad if the quest diappears when you finish it because it helps others to visit your winter buildings, or is that still the case?

And I checked the issue with the repair time. I noticed that there where 5 minutes less on the repair counter after maybe 3 minutes ingame. I exited the game, waited 5 minutes, and now 15 minutes have passed.


Edit: One hour later, 3 hours have past in 'repair' time...

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by SallyCDA on Sat Dec 22, 2012 1:03 am

Ok, after some messing about... I think there is an internal clock timer linked to the drop items such as elves/lanterns. This is something I sort of had an inkling of during the Halloween promo, but never was able to confirm, though perhaps others have noticed if they click their Halloween shops at the same time, once in a blue moon they all drop the same special item?

Anyway, I was this last goabout able to substantially increase my lantern drop rate... if you get a lantern and click the next elf approx three-four (real) seconds later, they drop again. I was counting 1 2 3 4 tap... but my counting was faster than a second. Not exact, but I did get up to four out of five one neighbor. Independent confirmation anyone? Smile

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Megan's Airlines on Sat Dec 22, 2012 3:43 am

can anybody send sleigh covers?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by R.Forming on Sat Dec 22, 2012 6:33 am

SallyCDA wrote: perhaps others have noticed if they click their Halloween shops at the same time, once in a blue moon they all drop the same special item?

I notice this too. My Halloween shops are all lined up after eachother, and when I click at them as fast as I can they all drop the same item. However, if I wait 1 second after clicking 50% of my shops, the remaining shops does not give me any items.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by DKP on Sat Dec 22, 2012 11:59 am

Megan's Airlines wrote:can anybody send sleigh covers?

Please? I have four jet powered sleighs but can't even finish one hangar lol. I'm not spending green cash for them

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by SallyCDA on Sat Dec 22, 2012 12:31 pm

Cypress did eventually start shelling out regularly for me if you have the itty bitty propeller plane.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by SallyCDA on Sat Dec 22, 2012 12:45 pm

Just to confirm... is the xmas tree the reward for completing all three objectives of the 24 day timer?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by kakadudu on Sat Dec 22, 2012 4:40 pm

SallyCDA wrote:Just to confirm... is the xmas tree the reward for completing all three objectives of the 24 day timer?

yes !

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Porthos on Sun Dec 23, 2012 2:51 am

It sucks that everything goes away after you get the Christmas tree. I now have an ice palace and two skating rinks that need item drops to complete but I can't send my sleighs on any more flights.

What are we supposed to do with our sleighs and sleigh hangers afterwards? Tear them down and sell them?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Harry Tuttle on Sun Dec 23, 2012 7:30 am

It's not just the Christmas Tree, the Ice Palace did it to me:



I purposely didn't place the tree to avoid this but since it happened anyway I placed the tree. What does the tree produce? Christmas items? or since the event is broken for me now is it not going to produce anything?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by tamildv on Sun Dec 23, 2012 7:34 am

Christmas tree (1x1, Produces one collectible item per day)

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by flyingshadow on Sun Dec 23, 2012 10:37 am

Any one up for a launch got 14 hours left and on 1464 points

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Porthos on Mon Dec 24, 2012 6:07 pm

Harry Tuttle wrote:It's not just the Christmas Tree, the Ice Palace did it to me:



I purposely didn't place the tree to avoid this but since it happened anyway I placed the tree. What does the tree produce? Christmas items? or since the event is broken for me now is it not going to produce anything?

It just does random item for collections. I got my first one last night and it was a slot machine for the "Sin City" collection to Las Vegas.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Sonny Boy on Wed Dec 26, 2012 10:50 am

I finally completed the skating rink and got all the items for the winter collection, but I didn't collect it yet. I'll try to get the other buildings too because they drop winter items for other people. Again I want to express my thanks to tamildv for all the lanterns you gift and for the gifts that drop from your buildings. ;-)

MERRY CHRISTMAS to you all!

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Bravoalpha on Thu Dec 27, 2012 1:05 am

Hello everyone and Merry Christmas!.
Well, I just finished the mission but with a bitter sweet after taste. During the mission, the game worked so slowly that I almost uninstall it. I had to throw bast amounts of banknotes to complete the needed collections since the item drop rates weren't looking so promising. I have to say that the discount for the Christmas items help me a lot.
After completing the mission this morning, the game speed went back to normal. And I got stuck with the items needed to get the ice sculpture park up and running, since after completing the mission I lost the possibility of flying to the Xmas destinations and getting these items. (1 Ea x Artificial Ice, 1 Ea x Freezer, 1 Ea x Refrigerator). I guess I will have to burn banknotes on it. Evil or Very Mad

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Megan's Airlines on Thu Dec 27, 2012 1:27 am

what reward do you get for completing the mission?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by SallyCDA on Thu Dec 27, 2012 1:33 am

The Christmas tree, which drops one collection item every 24 hours, as long as you are offline... Mine seems to reset timer after dropping coins from neighbor visitation bonus.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Nidoking on Thu Dec 27, 2012 6:30 am

Hey everybody,

a few hours ago something really strange hapened. As I was visiting someone I received the message that the santa quest was completed. This is rather strange because I did NOT finish my skating rink. I did finish however the other two missions to complete the quest. So it COULD be possible that you can finish the santa quest by only completing the last mission. I did this by visiting neighboors en click on their skating rinks and other christmas buildings.

I am happy that I now have the tree, but also a little sad because I can't complete some collections, my skating rink or my ice palace. I will not get any extra stars either.

If this has happened to someone else please share.

Greetings


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Re: Santa's Bad Day - V1.75 (V1.76)

Post by dhorstman on Thu Dec 27, 2012 11:00 am

Same here finished got the tree but not able to finish stupid quest
actually spent 40 greens on it... Actually to speed up the game again because it was so slow

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Sonny Boy on Fri Dec 28, 2012 2:44 am

As I said before, if you don't collect the winter collection, the quest is still active.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Sonny Boy on Fri Dec 28, 2012 2:56 am

I can't see it in the first post of this topic, but what are the building requirements for an ice castle? Then I will save the items before I finish the cold winter collection.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by jon- on Fri Dec 28, 2012 3:50 am

The ice castle needs 1x Liquid Nitrogen, 1x Freezer, 2x Snowmaker, 1x Refrigerator

I'm afraid you don't get the choice to "finish" the collection - like others, for me it simply decided that it was finished when I was visiting a neighbour even though I had two parts of the quest undone. GI have replied without any sympathy, saying that you can always use 128 greens to complete the collections...

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Sonny Boy on Fri Dec 28, 2012 4:50 am

ok, I didn't know that. I have now all the items of 3 winter collections, but the quest is not yet completed.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by tamildv on Fri Dec 28, 2012 6:00 am

Please look though the first post - all info is there:

http://airportcity.the-talk.net/t246-santa-s-bad-day-v175-v176#4241


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Re: Santa's Bad Day - V1.75 (V1.76)

Post by rockmsockm on Fri Dec 28, 2012 6:16 pm

I'm in the same boat as some of you guys--completed the "Winter Collection," and once I did, all the Christmas Flights, Elves, etc. disappeared.

I'm happy to have the Tree, but I have an Ice Palace that will never be finished. Oh well.. I'm not about to spend $28 to finish it. Rolling Eyes

I suppose we have no other choice but to sell the sleighs and sleigh hangars...

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Porthos on Fri Dec 28, 2012 10:56 pm

rockmsockm wrote:I'm in the same boat as some of you guys--completed the "Winter Collection," and once I did, all the Christmas Flights, Elves, etc. disappeared.

I'm happy to have the Tree, but I have an Ice Palace that will never be finished. Oh well.. I'm not about to spend $28 to finish it. Rolling Eyes

I suppose we have no other choice but to sell the sleighs and sleigh hangars...

I had to dish out $24 to finish my ice palace. I sold all of my surplus sleighs but since I don't need the space right now i figured I'd keep the runway, hangers and sleighs for now. It was too much of a pain to build those hangers and I just can't see myself getting rid of them too easily. I imagine that there should be a use for them at some point. Every other special type of infrastructure building that we get has some type of long term purpose.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by rockmsockm on Sat Dec 29, 2012 3:37 am

Porthos wrote:

I had to dish out $24 to finish my ice palace. I sold all of my surplus sleighs but since I don't need the space right now i figured I'd keep the runway, hangers and sleighs for now. It was too much of a pain to build those hangers and I just can't see myself getting rid of them too easily. I imagine that there should be a use for them at some point. Every other special type of infrastructure building that we get has some type of long term purpose.

Normally, I'd agree 100% with that, but sadly, I just don't see the sleighs/ice rink, etc. being used again--(unlike the Soccer and Space buildings, etc.) unless Game Insight decides to re-activate the xmas flights for another week. None of the collections are available anymore, and the elves are gone. I have to assume next year's Christmas event won't use any of the things we've all built Sad

Eventually, I'll just sell/remove the unfinished "ghost" Ice Palace. It's taking up valuable space and won't ever be finished... At least we have that Christmas Tree Smile


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Re: Santa's Bad Day - V1.75 (V1.76)

Post by 3MSW on Sun Dec 30, 2012 8:38 pm

I don't get it. I haven't completed the balls, haven't completed any Christmas destination to 3*, haven't build the Ice Palace but on clicking a neighbours elf it said I had completed the challenge? In what way have I completed it?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Porthos on Sun Dec 30, 2012 9:33 pm

rockmsockm wrote:
Porthos wrote:

I had to dish out $24 to finish my ice palace. I sold all of my surplus sleighs but since I don't need the space right now i figured I'd keep the runway, hangers and sleighs for now. It was too much of a pain to build those hangers and I just can't see myself getting rid of them too easily. I imagine that there should be a use for them at some point. Every other special type of infrastructure building that we get has some type of long term purpose.

Normally, I'd agree 100% with that, but sadly, I just don't see the sleighs/ice rink, etc. being used again--(unlike the Soccer and Space buildings, etc.) unless Game Insight decides to re-activate the xmas flights for another week. None of the collections are available anymore, and the elves are gone. I have to assume next year's Christmas event won't use any of the things we've all built Sad

Eventually, I'll just sell/remove the unfinished "ghost" Ice Palace. It's taking up valuable space and won't ever be finished... At least we have that Christmas Tree Smile


The Christmas Tree is pretty neat other than the fact that it only gives me things that I already have and it hasn't dropped anything in the past 2 days. Everytime it has a box on it ready for collection it just gives me coins from where a neighbor has poked on it and the 24hr timer restarts.

I moved my tree so that hopefully it is more concealed from neighbors and I'll see if that has any effect on it.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Sonny Boy on Mon Dec 31, 2012 12:08 am

can someone post a picture of the christmas tree? And let's not click on neighbours trees anymore then. Deal?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Harry Tuttle on Mon Dec 31, 2012 8:27 am

Sonny Boy wrote:can someone post a picture of the christmas tree? And let's not click on neighbours trees anymore then. Deal?



Feel free to click my tree Wink It doesn't seem to affect my timer.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Porthos on Mon Dec 31, 2012 8:07 pm

I turned off my internet connection before my timer ran out on my tree. Sure enough, I got my "collection item gift" with no problem and the timer restarted as usual.

It seems to me that if a neighbor pokes on your tree and you don't retrieve the bonus before the timer runs out, you lose the gift.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by agarithm on Tue Jan 01, 2013 2:59 am

hi anyone knows what will happen after the event ends?

i havent been able to complete the skating rink, let alone get the christmas tree. Is it advisable then to just delete all my christmas stuff(runway and hangar) after the event ends? It seems to be taking up much valuable space!

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by wildcity on Wed Jan 02, 2013 12:40 am

Happy new year!

When are you suppose to get the Ice Palace? When I finished the Cold Winter collection I could read on the screen that I would an Ice Castle and Ice Palace but I only got the Ice Castle?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by wildcity on Wed Jan 02, 2013 1:38 am

WHAT....santa mission complete without doing anything......

I visited a neighbor and when I arrived at the neighbor I got a message that the mission was complete and got the Christmas tree. But now I stuck with all the incomplete building and no Ice Palace.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by aksanchez79 on Wed Jan 02, 2013 8:18 am

what are the building requirements for the ice palace? i currently have 14 of that collection but haven't completed it yet because i was unsure if the flights would be available once the quest was completed. Im glad i didn't but have no idea what building items are needed for ice palace...

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by el_angelus on Thu Jan 03, 2013 4:20 am

I just completed the "Winter Collection" but didn't pick up the prize. I still have the elves, so I recommend not to pick up if you didn't finish your skating rink.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by parking_god on Tue Nov 26, 2013 12:57 am

So GI recycled Dark Skies from last year with very few changes for this year; think they'll do it again with Santa's Bad Day?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by rockmsockm on Tue Nov 26, 2013 3:35 am

Seems likely... I just hope some of the collections/required building parts are easier to come by this time around. I have a skating rink and an Ice Palace in my inventory since last year that I knew I'd never be able to "complete." lol

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Foxfire on Sat Nov 30, 2013 8:51 pm

rockmsockm wrote:Seems likely... I just hope some of the collections/required building parts are easier to come by this time around. I have a skating rink and an Ice Palace in my inventory since last year that I knew I'd never be able to "complete." lol
Same here with the some ice sculptures/buildings (see my left top corner hidden behind green buildings :-) They are still waiting since almost one year to be finished. Hope to do so this christmas periode with a santa challange.
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Re: Santa's Bad Day - V1.75 (V1.76)

Post by kcnwa on Tue Dec 10, 2013 12:53 pm

I could have swore I say a notification to complete a "Roman Holiday" or something like that today around 2:00pm EST. Nothing in the game or no updates in the play store... Perhaps I'm just sleep deprived.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Canterbury on Wed Dec 11, 2013 7:29 am

kcnwa wrote:I could have swore I say a notification to complete a "Roman Holiday" or something like that today around 2:00pm EST. Nothing in the game or no updates in the play store... Perhaps I'm just sleep deprived.

yes there was a msg - not a "quest-quest" but an ongoing one ie the new locations where maps can be bought thru Airship store


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Re: Santa's Bad Day - V1.75 (V1.76)

Post by el_angelus on Sat Dec 21, 2013 8:23 am

Got the special prize without playing  Shocked Shocked 
Which were the tasks?

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Brintal on Sat Dec 21, 2013 8:44 am

I can send icicles lanterns and heaters. This is my first Christmas event. I'm not expecting to finish it. Sad

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by DKP on Sat Dec 21, 2013 11:01 am

el_angelus wrote:Got the special prize without playing  Shocked Shocked 
Which were the tasks?

Me too. That sucks because I know I didn't complete all the stars last year & I still have an igloo I can't finish without flying to the Christmas destinations.

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by rockmsockm on Sat Dec 21, 2013 2:36 pm

LOL... me too. I updated the game, loaded it up, and it said "quest completed." That was quick!  Rolling Eyes 

Even though it was probably the same challenge as last year, I was kind of looking forward to it. Oh well!

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rockmsockm

Level : 45 (9 hearts)
Posts : 375
Location : NY
Items I Can Gift : Fuel Catalyst, Passengers (5 - Facebook only), Fuel (3 - Facebook only), Do Not Disturb Sign, Goal Posts, ATM, Chocolate Candies, Cockpit Glass, Welder, Album, Landing Lamp, Projector, Channel Bar, Passengers (10), Powerful Radio Transmitter, Laser Level, POS Terminal, Eau de Toilette, Fuel Supply, Jet Engine, Stapler, Fuel Additives, Power Source, Additional Radar, White Gold Bracelet, Amperemeter, Spare Wire, Laser Cutter, Landing Gear, Flight Catering, Oscillating Beacon, Flight Catering, Cooling Chamber, Navigation Module, Archive Box, Fuel Hose, Gyroscope, Spare Propeller, Deicer, Grinding machine, Arcade Machine, Intercom, Fingerprint Reader, Wireless Compass, Washing Machine, Blanket

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by SannSunn on Sun Dec 22, 2013 1:06 am

Are there some neighbors who already have the Christmas buildings? Would like to start collecting for the Cold Winter collection.
SS

_________________________________________________
Please skip my game with gifting, I left the game for a while. I might be back so please don't delete my game. Thanks for your help! (March 24th, 2016)


If you add me as a neighbor, please send me a PM so I know you're from the forum.
If you need me to send something in return (because I cant gift it anymore), please send me a PM.

To visit I have:

2 Planetarium - Training center - Astronaut academy - Mission Control Center lv3 - Launch Pad 1&2&3 - 6 Research Lab -  4 Rocket Park - 4 Space Travel Monument - 2 Alien Legacy

Check my posts at the weekly swapping thread (Cross platform) to see what I need most and what I can gift.


- In-game-name is for non-forum neighbors -

Thank you all for your help!

Alliance: SST4 (Izabelka81, CarlosfromNYC, R3d_F1v3, Drivefast99)
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SannSunn

Level : 60 (312 stars)
Posts : 717
Age : 31
Location : Netherlands (CET)
Items I Can Gift : (All the usual flight items) Pax5 - Fuel20 - Shampoo - ATM - Single malt whiskey - Paint - Generator - Tour review - Projector - Rope block - Video wall - Laser level - Flight helmet - Eau de Toilette - Jet Engine - Stapler - Power source - Spaceship launch console - Make-up - Amperemeter - Laser cutter - Landing gear - Cooling chamber - Archivebox - Altimeter - Controller - Flatwork ironer - Crucible. Able to send in return (ONLY after PM): Lvl7: Mayor's portrait, Beverage cooler, Monitor - Lvl8: Podium, X-Ray scanner, Laser rangefinder - Lvl9: Postal drone, Turnstile, Infrared camera - Lvl10: Explosives Detector, Laminator, Drawing Board - MCC lvl3: Offset Gregorian Antenna - Repair base lvl6: Riveter - Reserve hangar lvl1: Wheel block, lvl2: Fluorescent Lamp, Lvl3: Machine Oil

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by mikedabomb on Sun Dec 22, 2013 1:23 am

I wasn't around for last year's quest. Been reading this thread but still wondering just what the "Christmas Destinations" are and how to get there? How to find the various Christmas buildings etc?

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Sorry my friends. It used to be fun!
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mikedabomb

Level : 50 (192 ★,9 ♥)
Posts : 352
Location : NY
Items I Can Gift : I've installed it

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Brintal on Sun Dec 22, 2013 2:59 am

Okay, so what do I need to do to avoid the christmas tree shutdown?

Just hit friend's igloos, shops, etc to finish the other collections first?

_________________________________________________
~Brin
UPDATED April 20, 2014:

In-Game Name:
.Brintal
My Code:
acqu388
I Need:
Fuel
I Can Gift:
All Flight Items
Repair Items (Cockpit Glass, Jet Engine, Landing Gear, Gyroscope)
Duty Free (Pearl Earrings, Cognac, White Gold Bracelet)
Building Requirements (Do Not Disturb Sign, Bench, ATM, Welder, Album, Projector, Channel Bar, Spaceship Engine, Slide Rule, Stapler, Power Source, Communication Antenna, Shredder, Hull Parts, Cooling Chamber, Archive Box, Office Chair, Parking Meter, Walkie Talkie, Wireless Compass, Centrifuge, Blanket, Vivaldi Antenna, VoIP Phone)
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Brintal

Level : Level 45, 168 Stars, 8 Hearts
Posts : 112
Items I Can Gift : Vivaldi Antenna, Voip Phone, Wireless Compass, Centrifuge, Blanket, Fuel Catalyst, Office Chair, Parking Meter, Walkie Talkie, Do Not Disturb Sign, Bench, ATM, Pearl Earrings, Cockpit Glass, Welder, Album, Landing Lamp, Projector, Channel Bar, Powerful Radio Transmitter, Spaceship Engine, Slide Rule, Cognac, Fuel Supply, Jet Engine, Stapler, Fuel Additives, Power Source, Communication Antenna, Additional Radar, White Gold Bracelet, Shredder, Spare Wire, Hull Parts, Landing Gear, Oscillating Beacon, Flight Catering, Cooling Chamber, Navigation Module, Archive Box, Fuel Hose, Gyroscope, Spare Propeller, Deicer, Grinding Machine

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Re: Santa's Bad Day - V1.75 (V1.76)

Post by Sponsored content


Sponsored content


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