Excessive animation when collecting from properties

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Excessive animation when collecting from properties

Post by parking_god on Mon Aug 31, 2015 2:36 am

So are you tired of tapping on a property and having it spit out three coins or three suitcases, and then having those be in the way when you try to tap on an adjacent property?

Yeah, me too. So I finally did something about it. Here's the message I sent to GI support:

Is there any way you could add an option in a future update to not do the animation when a commercial or residential property is collected? I have a pretty big city with a lot of properties, and having each property spit out three coins or three suitcases really gets in the way of all the *other* properties I'm trying to collect from. Thanks.

Within 8 hours (on a Sunday, no less!) they responded:

Thank you for contacting Game Insight Team!

My name is Mary and I would like to thank you for sharing your thoughts with us and coming up with suggestions on improving the game process.

You are a valued customer and what you think is important to us. I transferred your suggestions to our developers. It is very encouraging to see that you are involved so much into the game process and our dedicated team of developers will certainly appreciate it.

If you have any additional questions or suggestions please don't hesitate to contact us! Have a great day!


which is about the best response I had any right to expect. Now does this mean that option will be in the next release? Of course not; I'm sure the developers have a wish list a mile long and a minor UI irritant like that is probably quite low on their list if it's on it at all.

But if a bunch of people who are as irritated by that 'feature' as I am were to make the same request, who knows?

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Re: Excessive animation when collecting from properties

Post by Wabbitgirl on Mon Aug 31, 2015 9:53 am

I find it helps to collect in grid mode....something JG mentioned to me recently. Isn't as messy and easier to see anything I may have missed. Be careful with passengers though, you don't want to click the wrong building when you are close to the terminal being full.

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